A technical development workspace and a creative design workspace connected by a glowing ember.

The people behind the ember

The Team

Two people. Two disciplines. One shared world.

Yashariel is built through code and shaped through imagination. Rene develops the technical foundation, while Sina defines the creative and visual direction. Every major idea is discussed together until it is both strong in design and realistic to build.

Meet the team

Independent since 2026

Built by a Small Independent Team

Yashariel has been in development since 2026 and is currently being built by two people with clearly divided responsibilities.

Rene handles the complete technical side of the project, while Sina leads its creative and visual direction. Major decisions are made together, allowing creative ideas and technical implementation to grow as one connected process.

Rene working at a game development workstation with code, system graphs and a gameplay build.

01 / Technical

Rene

Technical Director & Lead Developer

Building the systems that turn Yashariel from an idea into a playable world.

Technical Focus

  • Unreal Engine
  • C++ & Blueprints
  • Gameplay Systems
  • UI & Technical Implementation
  • Website & Infrastructure

Why I Build Yashariel

I have always been interested in learning new things, and I believe the best way to truly understand something is to build it yourself. Yashariel gives me the chance to turn ideas into a real game where every system works together instead of existing only on paper. I also believe that when someone buys a game, it should genuinely belong to them. Even if the official servers are eventually shut down, Yashariel should remain playable offline or through community-hosted servers. For me, this project is both a technical challenge and a way to show what a very small team can create when it keeps learning, building and moving forward.

Sina creating dark fantasy environment and character concepts at a graphic tablet.

02 / Creative

Sina

Creative Director & Lead Designer

Giving form, atmosphere and identity to the dark world of Yashariel.

Creative Focus

  • Art Direction
  • World & Environment Design
  • Classes, Races & Armor
  • Lore & Visual Storytelling
  • Art Bible & Style Consistency
Ornate dark fantasy interface showing a five-step workflow, a technical workspace and a creative workspace.

How We Work

Our workflow is a mix of creativity, structure and constant iteration.

  1. Ideas & Direction

    We discuss ideas and define direction together.

  2. Feasibility Check

    Design and technical feasibility are checked.

  3. Prototype & Test

    Prototypes are built, tested and iterated.

  4. Polish & Optimize

    Everything gets polished, optimized and aligned.

  5. Feedback & Growth

    We learn, improve and keep building forward.

Rene

Technical Director & Lead Developer

Turning systems, gameplay and ideas into something players can experience.

Technical Focus

  • Unreal Engine
  • C++ & Blueprints
  • Gameplay Systems
  • UI & Implementation
  • Website & Infrastructure

Sina

Creative Director & Lead Designer

Shaping the world, its characters and the visual identity of Yashariel.

Creative Focus

  • Art Direction
  • World & Environment
  • Classes, Races & Armor
  • Lore & Storytelling
  • Art Bible & Style

BUILT TOGETHER.
SHAPED BY DIFFERENT STRENGTHS.

One connected process

How We Work

Our workflow is a mix of creativity, structure and constant iteration.

  1. 01

    Ideas & Direction

    We discuss ideas and define direction together.

  2. 02

    Feasibility Check

    Design and technical feasibility are checked.

  3. 03

    Prototype & Test

    Prototypes are built, tested and iterated.

  4. 04

    Polish & Optimize

    Everything gets polished, optimized and aligned.

  5. 05

    Feedback & Growth

    We learn, improve and keep building forward.

Rene

Technical Director & Lead Developer

Technical development, gameplay systems, Unreal Engine, UI, website and infrastructure.

Sina

Creative Director & Lead Designer

Art direction, world design, classes, races, armor, environments, lore and the Art Bible.

Different strengths. One shared direction.

Two night workspaces, one technical and one creative, connected by a small glowing ember.

The work continues

Still Small. Still Building.

Yashariel is currently being created by just two people. Rene is responsible for the complete technical development, while Sina shapes the visual and creative direction of the project. Every system, design and major decision passes directly through the two people building the game.

The team may grow in the future, but only when additional support genuinely strengthens the project and fits its direction. For now, Yashariel remains a small independent production—built carefully, discussed openly and developed one system, one region and one idea at a time.