Official Project Information

PRESS KIT

Official information, approved media assets and project details for press, creators and partners.

Yashariel: The Forgotten Ember

Dark Fantasy ARPG with MMO elements

Press Kit Version 1.0 Updated 7 August 2026

At a glance

Quick Facts

Title
Yashariel: The Forgotten Ember
Genre
Dark Fantasy Action RPG with MMO elements
Platform
PC
Engine
Unreal Engine 5
Development Status
In Development
Release Date
TBA
Business Model
Buy once – own forever
Official Website
https://yashariel.com

The project

About Yashariel

Yashariel: The Forgotten Ember is an isometric dark-fantasy action RPG with MMO elements, built around fast combat, character progression, distinctive classes, exploration and long-term endgame systems.

Yashariel is being developed for PC in Unreal Engine 5 by a small independent team. The project combines a traditional action-RPG core with online systems associated with larger shared-world games while keeping solo progression viable.

Approved copy

Descriptions

Copy-ready project descriptions for editorial use.

Short Description

Short copy

Yashariel: The Forgotten Ember is an isometric dark-fantasy ARPG with MMO elements, combining fast combat, deep character progression, multiplayer systems and a fractured world shaped by ancient fire.

Medium Description

Project overview

Yashariel: The Forgotten Ember is an independent dark-fantasy ARPG for PC. Set across the continent of Arandresia, the game combines fast, skill-driven combat with class-based progression, extensive talent trees, equipment progression, multiplayer groups, world bosses and long-term endgame systems. Players can explore and progress alone or alongside others without multiplayer being forced into every part of the experience. Yashariel follows a Buy once – own forever philosophy and is being developed with long-term community involvement in mind.

Full Description

Extended overview

The world of Yashariel: The Forgotten Ember is scarred by ancient fire, forgotten powers and regions that have changed in ways their inhabitants no longer fully understand.

At the center of the project is an isometric action-RPG combat system designed around direct character control, distinct class identities and meaningful build choices.

Characters progress from Level 1 to Level 60, unlocking talent points and developing through talent trees built around three main paths. Players can specialize heavily in one direction or combine connected parts of different paths before ultimately choosing one of their available Ultimate talents.

Equipment progression is designed to remain visually readable. Higher item qualities become increasingly elaborate, while stronger equipment can introduce more pronounced materials, effects, gemstones and auras.

Yashariel also includes online systems normally associated with larger shared-world games. Players can form groups of up to four, encounter large world bosses designed for up to 20 players, trade through a server-wide Auction House and participate in account-wide progression systems.

The game is intended to remain playable for the long term. During normal operation, Yashariel uses its official online infrastructure. If the official servers are ever permanently and finally shut down, the project is intended to provide a way for owners to continue playing offline.

Project pillars

Key Features

01

Fast, Skill-Driven Combat

Direct isometric character control with class identities designed to feel different in play, not only on a stat sheet.

02

Level 1–60 Progression

The standard level journey leads into long-term progression systems rather than ending character growth at the level cap.

03

Three-Path Talent Trees

Talent trees are built around three main paths, connected choices and a final Ultimate commitment.

04

Readable Equipment Growth

Item quality becomes increasingly elaborate through materials, details, effects, gemstones and higher-tier visual presentation.

05

Solo or Together

Players can progress alone or form groups of up to four without multiplayer being forced into every part of the game.

06

Large World Bosses

Shared encounters include world bosses designed for groups of up to 20 players.

07

Shared Online Systems

A server-wide Auction House, trading and account-wide progression bring MMO-inspired systems into the ARPG structure.

08

Buy Once. Own Forever.

The project is built around a one-time purchase philosophy and a long-term plan for continued ownership.

Classes & Races

Seven Classes. Four Races Each.

Seven classes are planned for Yashariel, with four playable races planned for each class. The initial public class presentation focuses on Plague Lord, Mirror Mage, Starforger and Dreamwalker.

For the Plague Lord, one of the confirmed playable races is the Rat Prophet.

View Classes →
Astralweaver Chrono Warrior Chimera Master Plague Lord Mirror Mage Starforger Dreamwalker

World

Arandresia

Yashariel takes place across Arandresia.

Arandresia is a continent containing dramatically different regions, settlements, ruins and landscapes.

  • Bloodmoor
  • Demon Paths
  • The Valley of Bones
  • Drakenfall Citadel
  • Forgotten Battlefield
Explore the World →

Development

Active Development

Yashariel is actively being developed in Unreal Engine 5 and is not currently publicly playable.

Development already covers core movement and combat, HUD and resource presentation, casting, inventory and equipment systems, loot and gold, item data, talent-tree progression, enemies, world design, classes and the website/community infrastructure around the project.

Read Development Updates →
Current statusIn Development
Development phasesInternal Alpha → Alpha → Beta → PTR → Release
Community feedbackStructured testing and feedback are part of the long-term development plan.

Team

BUILT TOGETHER.
SHAPED BY DIFFERENT STRENGTHS.

Technical

Rene

Technical Director & Lead Developer

  • Unreal Engine implementation
  • Gameplay systems
  • Blueprints & C++
  • UI and technical integration
  • Builds and overall technical direction
Creative

Sina

Creative Director & Lead Designer

  • Design and artwork
  • Visual identity
  • Class presentation
  • World direction
  • Art Bible
Meet the Team →

Approved media

Media Assets

Only assets currently present in the official project are listed below. Missing categories remain clearly unavailable rather than being filled with placeholder media.

Logos

No separate approved downloadable logo asset is currently included in the website project.

Key Art

Current official website key art.

Yashariel Hero ArtworkPNG ↗
Screenshots

No approved in-game or Unreal Engine screenshots are currently included in this public Press Kit.

Class Artwork
World Artwork
Videos

No approved public video material is currently available. Video assets will be added when real project footage exists.

Asset Usage

Approved Use

Officially released Press Kit assets may be used for editorial coverage of Yashariel. They may not be sold separately, misrepresented, used to imply an unapproved partnership, intentionally distorted or used for unrelated commercial products without permission. Ownership remains with the applicable rights holder.

Work in Progress

Development Material

Yashariel is in active development. Systems, numbers, interface elements, artwork and release plans may change as development continues. Updated Press Kit material replaces older versions when new approved information is released.

For coverage

Press Information

Brand Name

Official Naming

The official full title is Yashariel: The Forgotten Ember. The shortened name Yashariel may be used where appropriate. The former development name should not be used as the current project title.

Journalists & Creators

Preferred Reference

This Press Kit is the preferred source for approved public project information. Because development is active, updated Press Kit material should be used when available.

Release Information

PC · TBA

Yashariel is in development for PC. The release date is TBA. No final release date should be treated as confirmed before an official announcement.

Crowdfunding

Kickstarter

Kickstarter is being considered as part of the project’s future plans. No campaign date, funding target or reward promise should be treated as final until officially announced.

Download

Download Press Kit

A bundled downloadable Press Kit ZIP will be added when the approved package is ready. Until then, the individual approved media assets above remain available directly.

Press & Business Contact

Contact Yashariel

For press inquiries, use Press Inquiry through the official Support page. For business inquiries, choose Business Inquiry. No public support email address is published.

Open Contact & Support