Dreamwalker is intentionally being approached differently from classes whose theme can be explained with one obvious object or element. The goal is a class identity that feels dreamlike and unsettling without turning into a random collection of surreal effects.
That makes restraint important. Shape language, movement, colour and atmosphere have to suggest the theme while remaining readable from the game camera and consistent with Yashariel’s darker visual direction.
The class is still presented as one of the initial four public class identities alongside Plague Lord, Mirror Mage and Starforger. Its design work continues with the same rule as the rest of the roster: recognisable first, elaborate second.